Here is the video of the official class reveal / Q&A, and here is some analysis by /u/eLdritch_MD AKA “CloakingDonkey”. So if the most important aspect of Necromancy is having pets, you’re looking at Spirit Mages. Each of the three Realms will have one class in each Archetype (of which eleven have been announced), but the classes themselves are not “mirrored” between the Realms-A Tuathan Empath, for example, will have a very different look and feel than a Viking Stonehealer, even though they are both Healers. There will be pet classes, but in each case the minions are incorporeal “spirits” or “ghosts”.Ĭlasses in Camelot Unchained are divided into Archetypes-broad categories like “Healer”, “Heavy Fighter”, or indeed “Spirit Mage”, that describe that character’s role. As others have stated, no classes in Camelot Unchained are expected to have that ability, as permanent minions/pets make for pathing and collision issues that are more trouble to deal with than they’re worth. Different classes of the same archetype will have different ways to specialize, and different strengths and weaknesses that make many choices viable if you play to the strengths of that character and cover for its weaknesses.So, I’m a little late to the thread as usual, but there are a few things I’d like to add.įirst of all, there are a lot of resources available with information about the game-including us, of course! The main ones that are relevant to your question are of course going to be the official Camelot Unchained site, the Camelot Unchained wiki and the City State Entertainment YouTube channel.Īs /u/Akhevan pointed out, you didn’t say much about what you expect a “Necromancer class” to actually do, besides “summoning many permanent minions”. Instead, there can be strengths and weaknesses to situational conditions, which, unlike scripted NPCs, enemy players can easily recognize and exploit. The important thing to keep in mind is that as this process takes place, new and existing classes for each archetype don’t have to be compared along an apples to apples scale, because in an RvR environment there is no perfect situation where everyone performs equally at peak efficiency. ".In terms of game balance, this is the first time we have talked about a second class of the same archetype within a Realm (referring to mages, in this case).Īs Camelot Unchained grows and the number of classes increases, there will be a broader range of choices within the archetypes, and even potentially new and different archetypes, with mechanics that set them apart from the existing ones we have already defined. The benefit, however, is that pets offer constant pressure, leveraging a diverse range of capabilities unique from those of other mage classes." This requires more planning and preparation than simply conjuring a blast of magical energy. ".In terms of use, pets aren’t present as independent corporeal entities walking around on their own, so instantiating them, manipulating their form as they traverse distances, and directing them to carry out desired actions on specific targets, is a very involved proposition. Whether it’s summoning ancestral revenants to fight at your side, raising demonic shadow beasts from out of the darkness, calling forth powerful animal spirits from within the Veil, or perhaps something else entirely, pets are not a secondary feature to an already powerful mage they are the main mechanic you’re going to need to leverage in order to defeat your enemies." ".So how will these pets work when it comes to actual gameplay? Why would you want to play one of these new pet-based mage classes over the existing spellcasters?įirst off, if you choose a pet class, the focus truly is on using and controlling your pets. Game designer Ben Pielstick spoke about pets in the Unveiled Newsletter #9 ("Dose of Design" section): The aforementioned stretch goal was (the first one) from the "Extender Pack Plus" series and as Mark Jacobs, the CEO of the City State Entertainment, explains: "An Extender Pack Plus is content that might be released prior to launch, ONLY IF we can do so without adding to the release date but if not, it will be released post-launch." Developer Quotes The Spirit Pets will be much more than just "fire and forget" spells with "attached" heads - their master will have full time job summoning, directing and controlling them, which might include capturing lost souls from The Depths as servants.Ĭommanding pets will sometimes be done through the system of portals (see images below) and pets will work in many different ways: similar to classical "flesh and bone" pets, or like DoTs, turrets, scouts/hidden cameras etc.
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