![]() ![]() In the middle and late game it will be time to consolidate your empire. It goes without saying that you should do everything you can to boost production of Great Merchants, so that you can use this special unit as often as possible, and either expand your empire or amass great quantities of Gold (through trade missions) to purchase stuff.Īdditionally, you should complete the Commerce policy tree so that you can purchase Merchants of Venice with Faith, besides greatly increasing your overall Gold output. Next, make very careful decisions when selecting the city-states you want to purchase with your Merchants of Venice - while some will make valuable assets, others will become a burden on your resources. Religion can also help immensely here by allowing you to secure additional Culture-producing buildings, such as the Pagoda. Try to build Angkor Wat to help with this same issue. It can be quite annoying to watch the game engine decide turn after turn on the wrong tile, so you want all the culture you can get in cities in order to expand their borders more quickly. Additionally, you may want to partially develop the Liberty tree for both the free Merchant of Venice (which, unfortunately, will still increase the GPP cost of subsequent Merchants of Venice) and the additional point of culture per city, because you will soon run into another annoying limitation: you can't purchase territory from Puppet cities! This means that every city but the Capital will be left to expand on its own, using its normal Culture score (minus the penalty for being a Puppet). The Tradition Social Policy tree is useful here, as it is for every small empire. As such, your primary focus as the Venetian player should be on securing an abundance of Gold and Culture so that you can expand Venice's borders as early and quickly as possible. all cities except the Capital have -25% Culture and Science output for being Puppets.Īs they can neither found new cities nor annex captured cities, the Venetians will have difficulty securing strategic and luxury resources, particularly in the early game. you can obtain Archaeologists only in your Capital (since they can't be purchased). ![]() you can build Wonders (as well as the Artists', Musicians', and Writers' Guilds) only in your Capital. The only thing you can control is which normal buildings and units you want to purchase. you have virtually no control over anything in cities other than your Capital. You can only expand your empire by conquering other players' cities or purchasing/conquering city-states. you can't control where you place new cities. This is a much needed advantage, given all the other disadvantages the Venetians must overcome. Just as with Austria's Diplomatic Marriage, purchasing a city-state is far superior to conquering it militarily, because it delivers the city to them with all its Population, buildings, and units intact, and with no Resistance period whatsoever! The Venetians can thus start using the city right away, and gain an immediate boost for everything else. This is done through the Venetian unique Great Person, the Merchant of Venice, which replaces the conventional Great Merchant. ![]() The second and much more interesting option is to purchase city-states without the need to conquer them militarily. The first option is, of course, military conquest. (Even Settlers gifted by other players or spawned with cheats will be useless, lacking the Found City ability once the initial one is expended to found the Capital.) What's more, they cannot even annex cities they conquer, only keeping them as puppets! This essentially makes Venice a playable city-state and leaves the Venetians with only two options for expansion. The Venetians cannot train Settlers and are thus unable to found any new cities once they build their Capital. Venice's unique ability makes it an exceptional civilization when compared to all the others - so exceptional, in fact, that it almost deserves a dedicated strategy article on its own! ![]()
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